The player can easily use infantry to completely negate enemy cavalry, archers, and other infantry with the right amount of archers to back them up. You may have a point about party speed except for the fact that the mounted infantry bonus from having horses in your inventory is sufficent to outspeed AI parties.
When you start your kingdom, you should have enough cash on hand so that you do not worry about economy in the short term. Thus, your main concerns should be about defensiblity. Unless you are feeling tough enough to take on everyone, the central cities, such as Dhirim, Uxkhal, Halmar, etc. are very hard to defend.
Mount & Blade Bannerlord - Best Bows and Crossbows in the Game#Bannerlord #MountandBlade #taleworlds In this Mount & Blade II: Bannerlord video, I go through
What is the best horse archer in Bannerlord? Do you really need them in your army? And are they actually useful?0:00 Intro1:25 Speed test9:03 20 vs 50 Shield
The player faction is the strongest regardless of which one you choose to go with or even if you go independent. All AI factions are weaker regardless of units, size of the faction, or any other factor. The differences between the faction units is a minor concern by comparison. Even a new player that is just learning the game can be successful
Well Prepared. -20% accuracy penalty with throwing weapons while mounted. +10% damage with throwing weapons by mounted troops in your formation. +1 ammunition for throwing weapons. +1 ammunition for throwing weapons to troops in your party. While mounted combat is the preferred style for most playthroughs, in this instance, Well Prepared is the
In Mount & Blade: Warband, one of the most important decisions you are going to make concerns which Kingdom you will swear fealty to. Of course, you can go the rogue route, living a life of sin and debauchery as a lone band of raiders, but we are honorable individuals who desire to have our right to rule recognized as quickly as it possibly can
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Investing in an ironworks in curaw isn't expensive and provides good weekly income to offset army cost, curaw is one of the best places for an ironworks averages about 300-350/wk great return on investment. Rivacheg is one of if not the best place to put a dyeworks averaging over 1k/wk. So basically you have all your starting progression in one
If going 2 hand, I'd get the biggest beefiest axe for strikethrough, and get the perks that boost shield damage and axe damage specifically. If pole weapons, get a war razor or glaive, something that allows you to not only use it to slash for OP damage, but also something with a thrusting component for dealing with enemy cavalry (poke the horse
Archers: Elintoran Crimson Rangers, Elintoran Wardens, Geldarin Rangers. Basically, Elves are great archers. For crossbows, you want Maccavian Knights of Steel. They are amazing. Infantry: Inb4 Bakhal. Perisno Holy Champions, Sut Chieftain's Guards, Maccavian Northguards, and Tolranian Kingsmen will do the job.
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mount and blade 2 strongest units